

ODVS then processed them (he will be documenting the process in another update) to give us a whopping 4GB image pack of BC7 compressed 4k textures. Going from the original 256-color compressed images to uncompressed 32bit TGAs saw them increase in size from 8MB to a close to 1GB (no 200GB installs in the 90s). Since ODVS had already completed upscaling the FMV we decided to look into extracting the images used for the rooms to see what he could do with those.Īrmed with the decoding code that UnnamedCharacter (author of the wctoolbox) has graciously provided us, we proceeded to extract every single image. The next thing we have to show is our first attempt at loading the room files.

Even the animated image for the bar TV screen appears to be present in the PC version, so integrating the videos is a tantalizing few splices of data away (but this would mean an MVE encoder to add to vanilla GoG version).ĪI up-scaled conspiracy theorist. In fact they are so similar that we copied the LOOKMOVI.IFF (matches indexes to movie filenames) from the Playstation version rather than renaming the movie files to match the PC version. The formats were similar enough that we’re confident this would be possible. The PSX version includes a number of scenes cut from the PC version so we also explored the possibility of integrating those either into a remake or the original. I was curious to see if we could play back ODVS‘ AI upscaled PSX videos, which led to supporting some additional formats with our video playback, as well as parsing the original video files in order to extract the subtitles (ffmpeg supports both WC3 and IV video, but not the subtitles). But before we dig into that lets cover another one of those pieces of fruit: Blair reports the loss of the Concorida in HD FMV FMV Why is that? In some cases it’s just low hanging fruit (such as the additional paint-jobs for ships appearing in both games), but often the quickest way to understanding WCIV’s file formats is to go through WCIII. We don’t want you to get the wrong idea – we’re still only making Wing Commander 4 (for now), and were considering not showing the work done here but the truth is if we didn’t show any of the work we did with Wing Commander 3 assets it’d keep us from sharing a lot of the process with you. “Wait what? Wing Commander 3?” I hear you asking. It was not our intention to port Wing Commander 3 yet, but rather unintentionally we’ve ended up with a bunch of Heart of the Tiger updates.
